8/17/2023 0 Comments Keyshot 5 tutortial![]() I have KS5, and it doesn't quite look like that. The tutorial breezed right through, showing how easy it is. it does not really tell me HOW to do what I need to. The manual tells me what to do to accomplish the operation, sort of. Template file, Ok.I understand you make one.Īt that point I get lost. I don't get it for where the Keyshot end of things comes from. ![]() No idea if that is appropriate, but it looked right, and it took a while to do, so I hope so. So I have put in things like "chrome", "clear glass", "dark glass", light source 60w" etc. You just have to put in a name for material. And the manual description seems different from the tutorial also, which again may be due to it being made for version 5. Maybe that isn't what makes it different, but it appears different to me. Problem is, what I see in 5 is not like the tutorial, which is based on 4. And showed selecting the item from the scene image, which isn't workig for me. Then also, they breezed through connecting the material name with the keyshot properties. The Keyshot tutorials were slick, but don't look like what I see, so they are of limited use. not totally sure which, but it sounds like the latter.īoth programs have some sort of explanation, but there is nothing that really "connects" them to show how this is actually done. ![]() Then somehow that is associated with either the specific bip file, or it is applicable to any bip that comes in. If I understand, then one makes this file, with presumably names assigned to "mean what they are". When there are properties associated, does the name refer to everything via the template, or just the type?Ĭan then one also put in the light sources that way? At least I think that is how it works.ĭoes one one put a name in the template with which to refer to the material? Or do you have to use the name already existing? I see that one can make a material template and get materials to "automatically" be specified via the bip file.
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